Rabu, 16 November 2011

Devourer Guide

Devourer – You’re Mine!

Stats
Strength: 25 + 3.2

Agility: 14 + 1.5
Intelligence: 14 + 1.5
Range: Melee


I. Introduction

Devourer is one of my favorite utility heroes. He can completely isolate another player and destroy them before their team even knows what happened. I play devourer as a heavy ganker and a late game Tank/Anti-Carry. This guide will focus around this.

II. Pros and Cons

Pros

-Has excellent strength gain.
-Has amazing ganking power.
-Is a low risk initiator. Devourer has the ability to force the enemy team to initiate, rather than charging in and doing it himself.
-Can tank as well as provide a large amount of damage in team fights.

Cons

-Has high mana costing abilities.
-Has low armor.
-Has low Agility and Intelligence stat gains.
-Requires a very good early game to maintain usefulness.
-Requires a lot of time and practice to master.

III. Skills

Quote:
Guttling Hook

The Devourer launches his Guttling Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.

Action: Target Position (All Non-Siege Units)
Type: Physical Push
Range: 1100
Radius: 60
Cast Time: 0.3 seconds
Mana Cost: 140
Cooldown: 14.0 seconds
Activation: Deals 100 / 200 / 300 / 400 Physical damage to target and interrupts channeling abilities. Drags the target to self.

Here’s a technical breakdown of Guttling Hooks’ travel time, courtesy of ElementUser.
Guttling Hook travels at a speed of 1600 units/second. Since it extends up to 1100 units, its max travel time over 1100 units is 0.6875 seconds in 1 direction. If you count the time it has to travel back, then it has a true max travel time of 0.6875 x 2 = 1.375 seconds.

This is your primary ganking tool. You can use this to isolate heroes, save allies, and even interrupt devastating ultimates from the opposing team. It does physical damage, and a very large amount at that. It’s one of the highest damaging non-ultimate nukes in game.

Notes:
-After the hook reaches it’s maximum range, it will start returning to your current position.
-The hook can grab someone on its’ return trip.

Quote:

Decay
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.

Action: Toggle
Radius: 250
Activation: Applies Decay to enemy targets in radius and deals 25 / 50 / 75 / 100 Magic damage per second to self.

The movement slow persists for 2 seconds after an enemy leaves the Decay radius.

Decay Effects

20% Movement Slow
25 / 50 / 75 / 100 Magic damage per second

Decay is amazing. It allows you to get off massive damage on disabled heroes (Such as ones you are well, devouring) and even chase down survivors. Albeit having a small AOE, you can usually catch 2-3 heroes during team fights. (Assuming you’re not in the forest finishing up one of their stragglers.) When used properly, you can get off a couple melee attacks while chasing someone down, too.

Notes:
-You can use it to help last hit during the laning phase.
-You can use it to kill yourself and deny their team of gold and experience.
-The slow stays for 2 seconds after they leave the radius. This means you can spam it once every 2 seconds to keep enemies slowed down. This is most useful when running away.
-You can toggle this on and off at will, even while channeling your ultimate.

Quote:

Cadaver Armor
This grotesque armor increases the Devourer’s Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.

Action: Passive
Adds: 1 / 2 / 3 / 4 Magic Armor
Aura: 400 (Enemy Heroes)
On Kill: Permanently adds 0.9 / 1.2 / 1.5 / 1.8 Strength to self per hero kill, or 0.03 / 0.05 / 0.06 / 0.09 Strength per creep kill.

Aura Effects
On death, when not killed by the devourer, permanently adds 0.9 / 1.2 / 1.5 / 1.8 Strength to the devourer.

Cadaver Armor will provide you with a little more magic armor, and allow you to start building up a massive amount of strength. As long as you remain in team fights and gank frequently, this skill will really start to beef itself up. It’s not uncommon to see this say +30 to +50 strength by the end of the game.

Quote:

Devour (Om Nom Nom)
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds.

Type: Superior Magic
Range: 160
Channeling Time: 3 Seconds
Mana Cost: 100 / 130 / 170
Cooldown: 30.0 Seconds
Activation: Applies Devour to target enemy for 3 seconds or until channel is canceled.

Devour Effects

75 / 125 / 175 Magic damage per second

This ability can be boosted by Staff of the Master.

Staff Effect: Heals self equal to the damage done. Deals additional (0.75 * Strength) Magic damage per second.


IV. Skill Builds

The “Pro Hooker” build

1. Decay
2. Guttling Hook
3. Guttling Hook
4. Decay
5. Guttling Hook
6. Devour
7. Guttling Hook
8. Cadaver Armor
9. Decay
10. Decay
11. Devour
12. Cadaver Armor
13. Cadaver Armor
14. Cadaver Armor

15. Stats
16. Devour
17-25. Stats


The “Chaser” build

1. Decay
2. Guttling Hook
3. Decay
4. Cadaver Armor
5. Decay
6. Devour
7. Decay
8. Cadaver Armor
9. Cadaver Armor
10. Cadaver Armor

11. Devour
12. Guttling Hook
13. Guttling Hook
14. Guttling Hook

15. Stats
16. Devour
17-25. Stats


V. Items

Starting Items

Before the Core

Core Build 1

Core Build 2

Honorable Mentions


Ward of Sight


Barbed Armor


Portal Key


Tablet of Command

Late Game/Luxury Items


Barrier Idol


Staff of the Master


Behemoth’s Heart